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 Arcane Archer base class

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PostSubject: Arcane Archer base class    Tue Mar 21, 2017 9:17 am

Hit dice= D8
Base Attack bonus = High
Saving throws: High-Will and Reflex, Low- Fort
Proficiency: Weapons: Simple and Martial
                Armor: Light
Skill points = (4+ int)x4 at first level
Class skills = Spot, Listen, Search, Lore, Survival, Craft (ALL), Bluff, UMD
Spell Casting = Arcane ( charisma based) Must have a 12+ spells level to cast a spell. (Draws from the wiz/sorc spell list No offensive spells however)

Bonus feat very 5 levels

Levels
1:) Weapion focus (longbow or shortbow)
2:)
3:) Access to level 1 spells
4:) Enchant Arrows I (+1 magical dmg to bow attacks)
5:) Imbue Arrows (Gives the class exteremely limited access to offensive spells like fireball, etc however they have to hit the target with a bow attack for the spell to even go off) 3 uses a day
6:) Access to level 2 spells
7:)
8:) Enchant Arrows II (+2 magical dmg to bow attacks) and Seeker arrows I(+1 to AB on bow Attacks)
9:) Access to level 3 spells
10:) Weapon Specialization (longbow or shortbow) and Isaac's Greater Missile storm (1 Use a day)
11.)
12.) Access to level 4 spells and Enchant Arrows III (+3 magical dmg to bow attacks)
13.)
14.)
15.) Access to level 5 spells
16.) Enchant Arrows IV ( +4 magical dmg to bow attacks) and Seeker arrows II (+2 to AB on bow attacks)
17.) Greater weapon focus ( longbow or short bow)
18.) Access to level 6 spells
19.) imbue arrows II (6 use a day)
20.) Greater weapon Specialization (longbow or short bow), Death arrow (dc 20) or Arcane strike which adds another +5 magical to ranged attacks.


A Few notes:
The class's spellcasting should only give the archer 4 uses each day per spell level, also I think it should be set up similar to the Sorc where they have rather a limited spellbook and can't get  anymore from scrolls.

I tried to keep the general idea of AA, however i feel like its rather tricky to balance. Not trying to make a god-class or an end all be all class.
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PostSubject: Re: Arcane Archer base class    Tue Mar 21, 2017 9:21 am

We are going over the base classes at the moment, I will add a note to it for them to look at this.
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PostSubject: Re: Arcane Archer base class    Tue Mar 21, 2017 12:12 pm

So... its a fighter archer with spellcasting on top AND bonus magic damage?

Edit: Just to clarify what I mean:

Full BaB 6 Level Spellcaster - First Balance Concern
Gets Free Fighter Damage Feats - Second Concern
Also Gets Stacking Magic Damage - Third Concern
ALSO Gets Stacking Hit Bonus - Fourth Concern
ALSO Gets Bonus Feats - Fifth Concern
ALSO Gets Special Abilities - Sixth Concern


As is, there would never be another reason to play any other class as an archer. You get all the feats you will ever need, most of them for free, the spellcasting of a bard but with a slightly less useful list for an archer, far and away the best AB and Damage for an Archer on a server without a ton of PRCs (+9 damage per arrow Minimum at 20th level, if Enhancement bonuses can be applied to bows +14), AND you get SLA's on top of that.

Finally, the level progression is really messy. Lots of levels where you are getting a ton of features and levels where you are getting absolutely nothing.

Point to mention: You can't do non-touch attacks with scripts, so without a whole lot of hackery you can't really make spells happen if you hit a target with an arrow.

To even consider this I would have it reduced to Medium BaB and 2+Int Skill points. Remove its stacking +Magic Damage and +Hit and replace it with an enhancement bonus to their bows. Remove the Fighter feats completely and replace them with something else.
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PostSubject: Re: Arcane Archer base class    Tue Mar 21, 2017 11:18 pm

Quote :
Point to mention: You can't do non-touch attacks with scripts, so without a whole lot of hackery you can't really make spells happen if you hit a target with an arrow.

You can make a fake attack script without -too- much trouble if you are building from scratch. Though if you are working of something with a lot of stuff already added it gets more and more tedious.
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PostSubject: Re: Arcane Archer base class    Wed Mar 22, 2017 9:09 am

I got this from SRD maybe it can be used:
ARCANE ARCHER
Hit Die: d8.
Requirements
To qualify to become an arcane archer, a character must fulfill all the following criteria.
Race: Elf or half-elf.
Base Attack Bonus: +6.
Feats: Point Blank Shot, Precise Shot, Weapon Focus (longbow or shortbow).
Spells: Ability to cast 1st-level arcane spells.
Class Skills
The arcane archer’s class skills (and the key ability for each skill) are Craft (Int), Hide (Dex). Listen (Wis), Move Silently (Dex), Ride (Dex), Spot (Wis), Survival (Wis), and Use Rope (Dex).
Skill Points at Each Level: 4 + Int modifier.

Table: The Arcane Archer
Level BAB Fort Ref Will Special
1st +1 +2 +2 +0 Enhance arrow +1
2nd +2 +3 +3 +0 Imbue arrow
3rd +3 +3 +3 +1 Enhance arrow +2
4th +4 +4 +4 +1 Seeker arrow
5th +5 +4 +4 +1 Enhance arrow +3
6th +6 +5 +5 +2 Phase arrow
7th +7 +5 +5 +2 Enhance arrow +4
8th +8 +6 +6 +2 Hail of arrows
9th +9 +6 +6 +3 Enhance arrow +5
10th +10 +7 +7 +3 Arrow of death

Class Features
All of the following are Class Features of the arcane archer prestige class.
Weapon and Armor Proficiency: An arcane archer is proficient with all simple and martial weapons, light armor, medium armor, and shields.

Enhance Arrow (Su): At 1st level, every nonmagical arrow an arcane archer nocks and lets fly becomes magical, gaining a +1 enhancement bonus. Unlike magic weapons created by normal means, the archer need not spend experience points or gold pieces to accomplish this task. However, an archer’s magic arrows only function for her. For every two levels the character advances past 1st level in the prestige class, the magic arrows she creates gain +1 greater potency (+1 at 1st level, +2 at 3rd level, +3 at 5th level, +4 at 7th level, and +5 at 9th level).

Imbue Arrow (Sp): At 2nd level, an arcane archer gains the ability to place an area spell upon an arrow. When the arrow is fired, the spell’s area is centered on where the arrow lands, even if the spell could normally be centered only on the caster. This ability allows the archer to use the bow’s range rather than the spell’s range. It takes a standard action to cast the spell and fire the arrow. The arrow must be fired in the round the spell is cast, or the spell is wasted.

Seeker Arrow (Sp): At 4th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target, even around corners. Only an unavoidable obstacle or the limit of the arrow’s range prevents the arrow’s flight. This ability negates cover and concealment modifiers, but otherwise the attack is rolled normally. Using this ability is a standard action (and shooting the arrow is part of the action).

Phase Arrow (Sp): At 6th level, an arcane archer can launch an arrow once per day at a target known to her within range, and the arrow travels to the target in a straight path, passing through any nonmagical barrier or wall in its way. (Any magical barrier stops the arrow.) This ability negates cover, concealment, and even armor modifiers, but otherwise the attack is rolled normally.
Using this ability is a standard action (and shooting the arrow is part of the action).

Hail of Arrows (Sp): In lieu of her regular attacks, once per day an arcane archer of 8th level or higher can fire an arrow at each and every target within range, to a maximum of one target for every arcane archer level she has earned. Each attack uses the archer’s primary attack bonus, and each enemy may only be targeted by a single arrow.

Arrow of Death (Sp): At 10th level, an arcane archer can create an arrow of death that forces the target, if damaged by the arrow’s attack, to make a DC 20 Fortitude save or be slain immediately. It takes one day to make an arrow of death, and the arrow only functions for the arcane archer who created it. The arrow of death lasts no longer than one year, and the archer can only have one such arrow in existence at a time.
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